Class Sprites

java.lang.Object
xyz.gmitch215.socketmc.screen.util.Sprites

public final class Sprites extends Object
Represents a collection of Identifier objects that represent sprites in the game.
  • Field Details

    • CROSSHAIR

      public static final Identifier CROSSHAIR
      Represents the sprite for the crosshair.
    • CROSSHAIR_ATTACK_INDICATOR_FULL

      public static final Identifier CROSSHAIR_ATTACK_INDICATOR_FULL
      Represents the sprite for the crosshair attack indicator when it is full.
    • CROSSHAIR_ATTACK_INDICATOR_BACKGROUND

      public static final Identifier CROSSHAIR_ATTACK_INDICATOR_BACKGROUND
      Represents the sprite for the background of the crosshair attack indicator.
    • CROSSHAIR_ATTACK_INDICATOR_PROGRESS

      public static final Identifier CROSSHAIR_ATTACK_INDICATOR_PROGRESS
      Represents the sprite for the progress of the crosshair attack indicator.
    • EFFECT_BACKGROUND_AMBIENT

      public static final Identifier EFFECT_BACKGROUND_AMBIENT
      Represents the sprite for the ambient effect background.
    • EFFECT_BACKGROUND

      public static final Identifier EFFECT_BACKGROUND
      Represents the sprite for the background of the effect.
    • HOTBAR

      public static final Identifier HOTBAR
      Represents the sprite for the hotbar.
    • HOTBAR_SELECTION

      public static final Identifier HOTBAR_SELECTION
      Represents the sprite for the hotbar selection.
    • HOTBAR_OFFHAND_LEFT

      public static final Identifier HOTBAR_OFFHAND_LEFT
      Represents the sprite for the hotbar offhand on the left.
    • HOTBAR_OFFHAND_RIGHT

      public static final Identifier HOTBAR_OFFHAND_RIGHT
      Represents the sprite for the hotbar offhand on the right.
    • HOTBAR_ATTACK_INDICATOR_BACKGROUND

      public static final Identifier HOTBAR_ATTACK_INDICATOR_BACKGROUND
      Represents the sprite for the background of the hotbar attack indicator.
    • HOTBAR_ATTACK_INDICATOR_PROGRESS

      public static final Identifier HOTBAR_ATTACK_INDICATOR_PROGRESS
      Represents the sprite for the progress of the hotbar attack indicator.
    • JUMP_BAR_BACKGROUND

      public static final Identifier JUMP_BAR_BACKGROUND
      Represents the sprite for the background of the jumping bar.
    • JUMP_BAR_COOLDOWN

      public static final Identifier JUMP_BAR_COOLDOWN
      Represents the sprite for the progress of the jumping bar.
    • JUMP_BAR_PROGRESS

      public static final Identifier JUMP_BAR_PROGRESS
      Represents the sprite for the progress of the jumping bar.
    • EXPERIENCE_BAR_BACKGROUND

      public static final Identifier EXPERIENCE_BAR_BACKGROUND
      Represents the sprite for the background of the experience bar.
    • EXPERIENCE_BAR_PROGRESS

      public static final Identifier EXPERIENCE_BAR_PROGRESS
      Represents the sprite for the progress of the experience bar.
    • ARMOR_EMPTY

      public static final Identifier ARMOR_EMPTY
      Represents the sprite for the armor icon when it is empty.
    • ARMOR_HALF

      public static final Identifier ARMOR_HALF
      Represents the sprite for the armor icon when it is half full.
    • ARMOR_FULL

      public static final Identifier ARMOR_FULL
      Represents the sprite for the armor icon when it is full.
    • FOOD_EMPTY_HUNGER

      public static final Identifier FOOD_EMPTY_HUNGER
      Represents the sprite for the food icon when it is empty, and when you have the hunger effect.
    • FOOD_HALF_HUNGER

      public static final Identifier FOOD_HALF_HUNGER
      Represents the sprite for the food icon when it is half full, and when you have the hunger effect.
    • FOOD_FULL_HUNGER

      public static final Identifier FOOD_FULL_HUNGER
      Represents the sprite for the food icon when it is full, and when you have the hunger effect.
    • FOOD_EMPTY

      public static final Identifier FOOD_EMPTY
      Represents the sprite for the food icon when it is empty.
    • FOOD_HALF

      public static final Identifier FOOD_HALF
      Represents the sprite for the food icon when it is half full.
    • FOOD_FULL

      public static final Identifier FOOD_FULL
      Represents the sprite for the food icon when it is full.
    • AIR

      public static final Identifier AIR
      Represents the sprite for the air icon when underwater.
    • AIR_BURSTING

      public static final Identifier AIR_BURSTING
      Represents the sprite for the air icon when it is about to burst.
    • HEART_VEHICLE_CONTAINER

      public static final Identifier HEART_VEHICLE_CONTAINER
      Represents the sprite for the health icon when you are in a vehicle and it is empty.
    • HEART_VEHICLE_FULL

      public static final Identifier HEART_VEHICLE_FULL
      Represents the sprite for the health icon when you are in a vehicle and it is full.
    • HEART_VEHICLE_HALF

      public static final Identifier HEART_VEHICLE_HALF
      Represents the sprite for the health icon when you are in a vehicle and it is half full.
    • INFO

      public static final Identifier INFO
      Represents the sprite for the info icon used in notifications.
    • NEW_REALM

      public static final Identifier NEW_REALM
      Represents the sprite for the new realm icon.
    • REALM_EXPIRED

      public static final Identifier REALM_EXPIRED
      Represents the sprite for the icon that indicates that a realm is expired.
    • REALM_EXPIRES_SOON

      public static final Identifier REALM_EXPIRES_SOON
      Represents the sprite for the icon that indicates that a realm is about to expire.
    • REALM_OPEN

      public static final Identifier REALM_OPEN
      Represents the sprite for the icon that indicates that a realm is open.
    • REALM_CLOSED

      public static final Identifier REALM_CLOSED
      Represents the sprite for the icon that indicates that a realm is closed.
    • INVITE

      public static final Identifier INVITE
      Represents the sprite for the invite icon used in realms.
    • NEWS

      public static final Identifier NEWS
      Represents the sprite for the news icon used in realms.
    • TOAST_BACKGROUND

      public static final Identifier TOAST_BACKGROUND
      Represents the sprite for the background used in system toasts.