Class Sprites
java.lang.Object
xyz.gmitch215.socketmc.screen.util.Sprites
Represents a collection of
Identifier
objects that represent sprites in the game.-
Field Summary
Modifier and TypeFieldDescriptionstatic final Identifier
Represents the sprite for the air icon when underwater.static final Identifier
Represents the sprite for the air icon when it is about to burst.static final Identifier
Represents the sprite for the armor icon when it is empty.static final Identifier
Represents the sprite for the armor icon when it is full.static final Identifier
Represents the sprite for the armor icon when it is half full.static final Identifier
Represents the sprite for the crosshair.static final Identifier
Represents the sprite for the background of the crosshair attack indicator.static final Identifier
Represents the sprite for the crosshair attack indicator when it is full.static final Identifier
Represents the sprite for the progress of the crosshair attack indicator.static final Identifier
Represents the sprite for the background of the effect.static final Identifier
Represents the sprite for the ambient effect background.static final Identifier
Represents the sprite for the background of the experience bar.static final Identifier
Represents the sprite for the progress of the experience bar.static final Identifier
Represents the sprite for the food icon when it is empty.static final Identifier
Represents the sprite for the food icon when it is empty, and when you have the hunger effect.static final Identifier
Represents the sprite for the food icon when it is full.static final Identifier
Represents the sprite for the food icon when it is full, and when you have the hunger effect.static final Identifier
Represents the sprite for the food icon when it is half full.static final Identifier
Represents the sprite for the food icon when it is half full, and when you have the hunger effect.static final Identifier
Represents the sprite for the health icon when you are in a vehicle and it is empty.static final Identifier
Represents the sprite for the health icon when you are in a vehicle and it is full.static final Identifier
Represents the sprite for the health icon when you are in a vehicle and it is half full.static final Identifier
Represents the sprite for the hotbar.static final Identifier
Represents the sprite for the background of the hotbar attack indicator.static final Identifier
Represents the sprite for the progress of the hotbar attack indicator.static final Identifier
Represents the sprite for the hotbar offhand on the left.static final Identifier
Represents the sprite for the hotbar offhand on the right.static final Identifier
Represents the sprite for the hotbar selection.static final Identifier
Represents the sprite for the info icon used in notifications.static final Identifier
Represents the sprite for the invite icon used in realms.static final Identifier
Represents the sprite for the background of the jumping bar.static final Identifier
Represents the sprite for the progress of the jumping bar.static final Identifier
Represents the sprite for the progress of the jumping bar.static final Identifier
Represents the sprite for the new realm icon.static final Identifier
Represents the sprite for the news icon used in realms.static final Identifier
Represents the sprite for the icon that indicates that a realm is closed.static final Identifier
Represents the sprite for the icon that indicates that a realm is expired.static final Identifier
Represents the sprite for the icon that indicates that a realm is about to expire.static final Identifier
Represents the sprite for the icon that indicates that a realm is open.static final Identifier
Represents the sprite for the background used in system toasts. -
Method Summary
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Field Details
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CROSSHAIR
Represents the sprite for the crosshair. -
CROSSHAIR_ATTACK_INDICATOR_FULL
Represents the sprite for the crosshair attack indicator when it is full. -
CROSSHAIR_ATTACK_INDICATOR_BACKGROUND
Represents the sprite for the background of the crosshair attack indicator. -
CROSSHAIR_ATTACK_INDICATOR_PROGRESS
Represents the sprite for the progress of the crosshair attack indicator. -
EFFECT_BACKGROUND_AMBIENT
Represents the sprite for the ambient effect background. -
EFFECT_BACKGROUND
Represents the sprite for the background of the effect. -
HOTBAR
Represents the sprite for the hotbar. -
HOTBAR_SELECTION
Represents the sprite for the hotbar selection. -
HOTBAR_OFFHAND_LEFT
Represents the sprite for the hotbar offhand on the left. -
HOTBAR_OFFHAND_RIGHT
Represents the sprite for the hotbar offhand on the right. -
HOTBAR_ATTACK_INDICATOR_BACKGROUND
Represents the sprite for the background of the hotbar attack indicator. -
HOTBAR_ATTACK_INDICATOR_PROGRESS
Represents the sprite for the progress of the hotbar attack indicator. -
JUMP_BAR_BACKGROUND
Represents the sprite for the background of the jumping bar. -
JUMP_BAR_COOLDOWN
Represents the sprite for the progress of the jumping bar. -
JUMP_BAR_PROGRESS
Represents the sprite for the progress of the jumping bar. -
EXPERIENCE_BAR_BACKGROUND
Represents the sprite for the background of the experience bar. -
EXPERIENCE_BAR_PROGRESS
Represents the sprite for the progress of the experience bar. -
ARMOR_EMPTY
Represents the sprite for the armor icon when it is empty. -
ARMOR_HALF
Represents the sprite for the armor icon when it is half full. -
ARMOR_FULL
Represents the sprite for the armor icon when it is full. -
FOOD_EMPTY_HUNGER
Represents the sprite for the food icon when it is empty, and when you have the hunger effect. -
FOOD_HALF_HUNGER
Represents the sprite for the food icon when it is half full, and when you have the hunger effect. -
FOOD_FULL_HUNGER
Represents the sprite for the food icon when it is full, and when you have the hunger effect. -
FOOD_EMPTY
Represents the sprite for the food icon when it is empty. -
FOOD_HALF
Represents the sprite for the food icon when it is half full. -
FOOD_FULL
Represents the sprite for the food icon when it is full. -
AIR
Represents the sprite for the air icon when underwater. -
AIR_BURSTING
Represents the sprite for the air icon when it is about to burst. -
HEART_VEHICLE_CONTAINER
Represents the sprite for the health icon when you are in a vehicle and it is empty. -
HEART_VEHICLE_FULL
Represents the sprite for the health icon when you are in a vehicle and it is full. -
HEART_VEHICLE_HALF
Represents the sprite for the health icon when you are in a vehicle and it is half full. -
INFO
Represents the sprite for the info icon used in notifications. -
NEW_REALM
Represents the sprite for the new realm icon. -
REALM_EXPIRED
Represents the sprite for the icon that indicates that a realm is expired. -
REALM_EXPIRES_SOON
Represents the sprite for the icon that indicates that a realm is about to expire. -
REALM_OPEN
Represents the sprite for the icon that indicates that a realm is open. -
REALM_CLOSED
Represents the sprite for the icon that indicates that a realm is closed. -
INVITE
Represents the sprite for the invite icon used in realms. -
NEWS
Represents the sprite for the news icon used in realms. -
TOAST_BACKGROUND
Represents the sprite for the background used in system toasts.
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